Thursday 26 November 2015

P8 - Treatment (Official)



Treatment



Working Title of Film: Jack


Tagline of the film: Are you sure you want to wake him up?


Production Name: SKASA Productions


Medium: Audio – Visual


Duration: 5 minutes


Certification: 15




      Target Audience:  


          -      Aged 15 – 18 


          -      Male and Female


          -      British/ live locally


          -      Any religion/ ethnicity/nationality


          -      In school/college and potentially university


          -      Subject interests: all types including sociology and history etc.



          -       Variety of skills e.g. social skills and organisation skills.


          -       Occupations: unemployed, employed (part time job/full  
                  time/apprenticeship/internship)


          -       Aim to go to university or to go straight into a job


          -       Social classes D and E


          -       Hobbies include: socialising, social networking, going shopping (g), hanging out with friends, partying, playing sports (b), reading, watching films, watching YouTube videos, vines etc. 





Aspirers - become more satisfied with their image


Succeeders – work hard in their time in education however like to enjoy themselves with the break that they deserve, aspire to achieve a top job in their career goals and therefore want to succeed.


Explorers – Like trying new things and gaining new experiences. Enjoy going out of their comfort zone.





Synopsis:
·         Start – The film starts off with two people throwing a jack in the box off a bridge saying to never go near it again. It lands, and the next days a group of teenage boys goes near it and play with it not knowing the consequences.


·         Middle - The boy who turned the handle to make the jack in the box appear is on his way home when weird things starts to happen to him for example he sees a black figure flash past him and feels as if somebody is following him. In fear, he calls his sister to walk home with him but even whilst with her bad things happen to him. He sees something being carved into his skin which falls off however it is just him imagining in his head. His sister is unable to see everything that he is imagining that is happening to him. The ghost haunting him tries to kill him and then he realizes the box is still with him


·         End - He then throws the box as far as he can to stop all this happening to him. After he realizes it was the jack in the box that did this all to him, he throws the box as far away from him as possible. He find relief in that all haunted things stop happening and goes home with his sister. As he gets home, his sister converses with his mother and he goes straight up stairs to his room. He starts getting changed and then goes to open his wardrobe door. However when he opens it, the ghost pops up and the film ends.




Main characters –
         KEY:  Their place in the film = Actual name/character name (Actual age/character age)


·         Girl running = Farzana/Unknown (17/unknown)


Her use of common colours associated with a female connotes her sexuality and adds to the representation of being a girl as she is wearing reds and pinks as opposed to green which could be suggested is a ‘man’s colour’. Her costume add to the depiction of winter time which the scene is set in.


·         Main Characters = Hasan/Hasan (aged 17/ aged 18)


Dark haired, his stereotypical clothing of wearing blue jeans, trainers and a big parka coat adds to the representation of him being a young teenage boy who cares about his appearance. 


·         Main character’s friend = Shahin/Shahin (aged 18/ aged 18)


Also dark haired, smaller suggesting he is more vulnerable compared to Hasan. His clothing contrasts to Hasan who cares about his appearance however Shahin has a more youthful look in which connotes he is younger than Hasan. His scruffiness and messiness represents him as a stereotypical boyish boy.


·         Main character’s friend no.2 = Simi/Simi (aged 17/ aged 18)


Brunette. The character of his friend is represented to be the more feminine out of the two. She adds to the construct of a typical teenage girl who enjoys devouring her materialistic image. This is shown through her use of costume for example her bag and clothing.


·         Main character’s sister = Sharmila/ Sharmila (aged 17/Aged 14)


Despite the other characters, this character is the youngest however wears a headscarf to illustrate her religion, even though it is not mentioned throughout the short film. She is dressed in school uniform connoting that she is a school girl and her messiness portrays the imagery of her messing around as children do.


·         Sharmila’s friends = Names unknown (Aged 17-18/aged 13-15)


The friendship between the girls is visible to the audience through their use of language and costume. The have similar fashion sense, which is one reason as to why they are friends and also they wear headscarf suggesting that their religion brings them closer together. However unlike Sharmila, her friends are ‘out of uniform’ as they decided to go shopping instead thus adding peer pressure on Sharmila to stay with her friends or to go out with the. The colours they wear are normally dark colours such as blacks, navy, burgundy etc. however have a smart, sophisticated twist to it.


·         Ghost: ________/_________ (aged __ /aged __)


Through the use of lighting, the ghost will be presented as a dark, sinister character. The high angles used will present the dripping of blood from his face yet the dark clothing will hide almost all of the body/skin of the actor therefore all that will be visible to the audience is a blackish figure with a disorientated face.




Key scenes (explain through technical codes)




·         The scene fades into action of a point of view shot of someone running. A deep orchestral sound is heard which adds an eerie and creepy element to the beginning of the scene. A girl’s non diegetic heavy breaths can be heard as it seems as if she is running.




·         (Scene 1) It then opens up to a handheld camera tracking shot of a girl running towards a dead end in a forest. As she is running, the camera falls as the girl trips and lands on the ground. Her non-diegetic panting can be heard whilst the sinister background music intensifies with a sound mirroring a beat. The camera stays stationary as she lies on the ground but she quickly gets up, and she begins to run, whilst the camera follows quickly after her. A hand held camera will be used to represent a distorted visual effect added onto the scene implying that something that is chasing after her. The shots used will be fast paced establishing shots to create a sense of unawareness within the audience and that they do not know what to expect. However as the ghost flashes by, a specific sound motif will be used for the audience to recognize that he is the villain in the film and that every time he gets closer, the scene becomes more intense. As the girl realizes the cause of this fanatic horror, she brings out a box presented through a birds eye view close up shot, which quickly shifts to a mid shot of her throwing the box away from her. The camera follows the box down to the floor however in slow motion which lands and bounces on the floor in a close up shot. The editing effects will demonstrate the dust frolicking around in the air between the grass shears in an extreme close up shot.  The intensified suspenseful music stops and the bounces and clattering of the box can be heard instead. However the frame moves back to a mid shot of the girl in which her facial expressions show a sign of relief. As all the chaos stops, she looks around and the diegetic sounds of her running as well as the visual of her running is seen.




·         (Scene 2) The next scene starts off a year later, with diegetic dialogue occurring amongst a group of friends in a mid shot. The two boys are standing whilst kicking a football whilst towards the back, there is a young girl sitting on a bench, occupied by her phone. Ambient sounds of birds can be heard in the background. The diegetic dialogue becomes clear and the frame moves to a mid shot of Hasan with an angered expression saying, “Give me the ball, man!” His mode of address connotes that he is talking to his friend or in fact presents his dialect as informal a whole. The mid shot moves to a wide panning shot that stops until the second boy, Shahin, is in the middle of the frame. As he kicks the ball about by himself, he replies and says, “Come and get it then, what the heck!” Both boys’ use of costume connotes that they are stereotypical teenagers who enjoy playing sports yet care less about their appearance.




The frame cuts to a wide shot from within the bush, almost as if something is spying on them. However the next diegetic dialogue comes from the girl sitting in the back in a close up shot of her face. Throughout the whole dialogue, music can be heard however as it is non diegetic, it is not clear as to where it is coming from, yet the muted sound suggests that it is coming from a phone of some sort. The camera reverse shots used to present the interaction are fairly long, however when Hasan kicks the ball at Simi, which then bounces into the bush, the shots are short and fast paced to keep up with the commotion. The shot cuts back to a neutral close up shot of Simi and then back to a mid-shot from inside the bush showing Hasan’s legs walking towards the bush. The dialogue continues but a panning shot is used to show both boys trying to reach into the bush. An extreme close up shot is used to show their faces but with a low angle within the bush to connote the boys’ dominance.




When he pulls out a dirty box instead of the ball, Shahin’s excitement is portrayed though his tone of voice which zooms onto the box within his hands. When nobody replies to him, his use of dialogue capture’s Simi’s attention whereas Hasan replies with an irritated tone. As Simi walks over to Shahin, a wide shot is also used to incorporate the setting; the bush, as well as all three characters in the scene. Simi bends down next to Shahin which is shown through a two shot of them analyzing the box which through a vertical panning shot, shows them standing up. Shot reverse shot is then used again between Shahin and Simi to present their diegetic dialogue.




Irritably, Hasan gets up and an arc shot is used to enter him into the frame. As he starts to wind the box, the dialogue of Simi and Shahin fades out and instead, intensified music come on. The tinkering of him twisting the handle can be heard but is seen through a slow motion. The frame cuts to a shot back in the bush which zooms into the box in Hasan’s hands, and then on to Hasan. The incidental sound intensifies which then stops as the jack in the box pops open. As the camera reverse shots flicker between Simi and Shahin whilst they talk, Hasan is fixated on the box. A point of view shot is used on the box in his hands which tilts in different angles to give the disorientated effect. Simi nudges Hasan and jolting at the action, the editing techniques stops and presents a normal close up point of view shot as opposed to what he was previously seeing.  The point of view shots continue as he looks between Shahin and Simi which then moves to a low angle ‘insinuating’ his dominance whereas in fact he is slightly scared. A long shot is then used to show the two walking off whereas Hasan stays behind looking at the box. He picks up the box in a tracking shot, which then turns into an over the shoulder shot where Simi and Shahin are in defocus. The main focus stays on Hasan looking down. He then starts to walk after them however he also becomes defocused as a black figure moves into the frame. The over the shoulder shot used insinuates that something is now after him, and a slight sting can be heard, which will be used whenever the ghost comes near.




·         (Scene 3) A long shot is used when Hasan is walking the streets. There are ambient sounds of cars zooming past in the background whilst the music blaring from his headphones can be heard. However soon after, he can start hearing eerie breaths in his headphones for long durations instead of his music. In the close up shot, he takes off his head phones which he then wipes in an extreme close up shot of his hands thinking that there’s something wrong with them. He then puts it back into his ears and continues walking. His music cuts off and the sinister sound effects in his ears can be heard again. The camera angles start tilting, giving a disorientated effect which he begins to panic at. In the mid shot, he looks around when a black figure flashes past him from the other side. He then begins to walk faced paced in the opposite direction and brings his phone to his ear.




A split screen appears of him on the left and Sharmila on the right. The dialogue resembles a typical sibling relationship yet his tone and mode of address is almost as if he is scared. Whilst in the close up split screen and her friends in the background, Sharmila is the main focus of the second screen and the diegetic voices of her friends can also be heard as they laugh with each other. Before she can finish speaking, Hasan cuts her off, and looks around one last time in the mid shot. The split screen disappears as soon as he puts his phone down before the sinister music arises again yet very faint.




·         (Scene 4) The ambient sounds of children screaming and playing can be heard whilst Hasan and Sharmila are in an establishing long shot walking together into a tunnel, yet with an arm-length distance between them. A long shot is used to show the dirty setting, with the lights flickering, adding to the discomfort of the audience. His facial expressions and body language view him to be very uncomfortable in a two shot and his voice is a little shaky as he starts off his diegetic dialogue. When Sharmila replies, she looks ‘weirdly’ at him in a close up shot which then moves onto focusing on the box’s shape in his bag. Her dialogue connotes that she thinks it for her, but the frame then moves back to a mid shot as he shifts his bag towards the back and changes the subject. He starts talking which drifts off as a point of view shot, showing a black bloodied, hooded figure standing right in front of him. He starts to panic in a mid shot whilst his sister looks ahead to see what is causing him to react like this in addition to the sting and suspenseful music arising. He looks again and the disembodied figure gets closer and he jumps back panting heavily. His sister’s worried tone becomes muted whilst the intense music amplifies as well as the camera becoming disorientated. The use of editing will add to the effect of his mind playing games on him. Blurred lines waver across the screen, as a zoom is used in and out on Hasan. Hasan then falls to the ground and a close up point of view shot is used of him trying to get up yet when he looks at his hand, he sees blood and something carved into it. In an extreme close up shot, he tries wiping it as he cannot believe it is real; however at his touch, the skin flops off revealing the flesh and blood underneath. A close up shot then shows his facial expression, but when he looks back at his hand, there is nothing there. The camera zooms back out into a long shot of him running whilst his sister is calling after him. The point of view shot just shows him running, but only him and in silence. He voice echoes but it’s too late.  




An establishing shot is used of him running into a park with a maze like plantation however his heavy breathes and panting is the only thing the audience can hear. His footsteps swishing can slightly be heard however the intense music becomes louder again causing him to panic with fear. As the black figure becomes visible in the background of the shot, a sting can be heard. A point of view shot is then used to show Hasan running in the dim lighting. It then moves back to Hasan who bangs his hand on metal box in his bag due to his bag moving around whilst he runs. The sound effect of a clang can be heard thus the pain causes him to stop and the sinister music becomes loudest at this point. He brings the box out in a close up shot, but with a slow motion effect as he brings it to his face. The close up shot’s focus is on the box as his face becomes defocused yet the visibility of him breathing heavily can still evidently be seen in the shot.




The montage starts off grey and black effect, with a slice sound effect to introduce it into the short film. With a point of view shot, the audience can see Hasan picking up the box and holding it in his hands which then wavers slowly in a tilting motion onto Shahin and Simi in slow motion. It then fades to the next point of view shot of him putting it into his bag. It fades again into the point of view shot where he was alone and the ghost flashes past which knocks his hand side-ways hitting his bag. The slice sound effect can be heard and the visual effect added goes back to normal.




As the music grows louder coming out of the montage into the current scene, he realizes he needs to get rid of the box however as the ghost becomes exceedingly close, in a wide shot, he throws the box away from him. A close up shot shows the box in the air whilst the music silences and the black disembodied figure’s point of view shot shows his hands reaching for Hasan’s face which then fades into nothing. The box clangs onto the floor and then there is silence.  Hasan sits with his head in his hands breathing heavily. In the distance of a long shot, he sees his sister running towards him, blurring into focus whilst her dialogue presented through yelling becomes clearer. A close up shot is then used of her finishing off her dialogue through shot reverse shots, it then shifts to a high angle shot of Hasan on the floor. As he gets up, a two long shot is used of them walking off whilst he looks around one last time with a sigh of relief.




·          (Scene 5) A point of view shot is used from Hasan of his sister walking into their home where their mother walks towards them. A mid shot is then used of Sharmila and her Mother conversing through camera reverse shots whilst a camera angle from the top of the stairs is used to show Sharmila and her mum towards the left of the frame, whilst Hasan is coming closer to the top of the staircase. A mid shot is then used of them conversing whilst the scene shows an arc shot towards the stairs.




Their voices go from clear to muffled as Hasan shuts his bedroom door in a mid shot. He lays on his bed for a second in a wide shot which then becomes a close up shot of his face as he breathes heavily with his head on his pillow. He then wipes his face with his hands and moves out of the shot as he gets up. In a close up shot, he puts his phone on charge and it makes a noise as he plugs it in but the camera angle will be neutral. He mutters to himself under his breath about not being able to find his pyjamas as he takes his jumper off and throws it onto the bed which is seen in another extreme close up shot. As he goes to open his wardrobe, a point of view shot is used as he quickly looks towards his feet. The sinister music slowly arises again however a mid shot shows him with the cupboard doors open, but picking something up off the floor. As he throws it in the bin and turns back around to the cupboard, it turns into a point of view shot again however this time; the ghost appears instead with a loud sudden short scream sound effect which can be heard with a loud crash and a bang. The ghost’s white face with white eyes however the rest of him black can be seen which is the only time in the whole short film that his face is visible. His eyes are bleeding and he holds the jack in the box in his hands however when Hasan looks to the side, the camera focuses on the bloodied writing on the inner side of his cupboard door saying “Are you sure you wanted to wake me up?” and then back into a close up shot of the ghost zooming into the camera as if it is coming into Hasan. The scene then goes black and the music stops.




·         As the credits start, the screen stays black however the text comes up in white on the right hand corner of the frame. A slow yet eerie sound comes up as the characters are enlisted. The film finishes, which all eventually silences and the screen goes blank.

Tuesday 24 November 2015

P7 - BBFC Regulation for my Film

















In today's Media lesson in, we looked at Classification and how our film fits into certain regulations of the classification. Despite its' differences, both 12/12A and 15 rated films have certain things in common however 15 rated movies are more flexible in what they allow. For example, for the sub text of Threat, in 12 rated films, it says that they be a 'moderate physical and psychological threat and horror sequences' however it contrasts to a 15 as it accepts 'strong threat and horror'.

It is little changes like this which adapt my film into the 15 regulated sector. This is mainly seen in the Violence section of the classification/ The 12 regulation says "occasional gory moments may be permitted if justified" which is why I originally thought our film would best fit into this classification factor as we do not include drug use, nudity, discrimination or sex. However we have aspects of informal, strong language such as "sh-t" which is acceptable for a 12A. Similarly, we act upon the psychological threat that somebody is haunting someone which adds to the dark elements that could create dark imagery for the audience, thus rating it a 15. 

Our film is fundamentally in the 15 range due to the gore and special effects used. Where 12 says "moderate violence should not dwell on detail", we use an extreme close up shot to present the image of skin being carved into, so much so, that the skin moves off revealing the flesh and bones underneath. Due to these gory and gruesome visual images, it makes the film fit into the 15 rated classification. 

P6 - Treatment (Draft 1)


Treatment

Working Title of Film: Jack

Tagline of the film: Are you sure you want to wake him up?

Production Name: rheum

Medium: Audio – Visual

Duration: 5 minutes

Certification: 12A

Target Audience: Teens, young adults,

Synopsis:
·      Start – The film starts off with two people throwing a jack in the box off a bridge saying to never go near it again. It lands, and the next days a group of teenage boys goes near it and play with it not knowing the consequences.
·      Middle - The boy who turned the handle to make the jack in the box appear is on his way home when weird things starts to happen to him. In fear, he calls his sister to walk home with him but even whilst with her bad things happen to him. The ghost haunting him tries to kill him and then he realizes the box is still with him
·      End - He then throws the box as far as he can to stop all this happening to him. After he realizes it was the jack in the box that did this all to him, he hides it in a place nobody can find it. But the next week, two people go exploring in the woods and find it, not knowing the exact same thing will happen to them.

Main characters –
·      Main character: teenage boy, aged 17-18
·      Main character’s friends: teenagers, similar age
·      People in the beginning: teenagers: aged 16+
·      School girl (sister): Aged 14
·      Ghost: (in costume) aged ____
·      People picking up box at end: aged ____

Key scenes (explain through technical codes)

·      (Scene 1) The scene opens up to a handheld camera shot of two girls running towards a dead end. As they are running, the camera falls as one of the girl trips and lands on the ground. The camera stays stationary as she lay on the ground but the other girl tells her to quickly get up so when she stands she begins to run and the camera follows quickly after them. 
·      (Scene ¾) A bird eye view wide shot of the boys coming into the park all talking and playing with each other. Whilst talking to each other the camera angles and shots will move from different places. One mid shot may be seen from inside the bushes whereas other close up shots may be displaying some of the characters faces. When they spot the jack in the box there will be a deep focus, with the boys’ legs in the background. A non diegetic voice will be heard which says “look at that” and soon after one of the boys will come to pick it up. The zoom will then shift and focus on the boy as opposed to the jack in the box. When the boy picks it up, the mid shots and two shots used will mirror the way a person is ‘spying’ on you, giving the audience the ideology that someone is watching them.
·      (Scene 5) When the boy picks up his sister from school we see a long shot of them walking on a road. As they walk, he begins to see flashes of a black figure that follows him. We see close up images of this figure but not being able to tell what it is. He panics and starts to get worried. He isn’t aware of what is happening to him because he sees this figure that no one else sees. We see his emotions through a series of extreme close ups. However, his younger sister is walking ahead of him and when she turns back to him, she sees him freaking out so she questions him.  

Monday 23 November 2015

P5 - Proposal: Poster

Proposal: Poster

·         Name of Film: Jack
·        Tagline: Are you sure you want to wake him up?
·         Production name: Skasa Productions
·         Medium: Print advert – A1
·         Format: Print

·         Target Audience:
-          Aged 12 – 18 
-          British/ live locally
-          Any religion/ ethnicity/nationality
-           In school/college and potentially university
-          Subject interests: all types including maths, science, English, geog, sociology, history etc.
-          Variety of skills e.g. social skills and organisation skills.
-          Occupations: unemployed, employed (part time job/full time/apprenticeship/internship)
-          Aim to go to university or to go straight into a job

Aspirer - become more satisfied with their image
Succeeder – work hard in their time in education however like to enjoy themselves with the break that they deserve, aspire to achieve a top job in their career goals and therefore want to succeed.
Explorer – Like trying new things and gaining new experiences. Enjoy going out of their comfort zone.

·         Content of the advert:
-          “Jack” will be in bold capitals and a large red font towards the lower centre part of the poster to make it stand out. This will be eye catching and one of the first things you see.
-          Colour themes: Black, brown, red for the blood
-          In one of the corners, there will be our production company name in a smaller and thinner grey/black font
-          The jack in the box (main image) will be the main focus of the poster as it will be in the middle however will be viewed from a birds eye view shot looking down
-          The jack in the box will be tilting to the left to make it seem like he is springing out the box, which will be seen behind the evil clown
-          Just behind the image of the jack in the box, there will be a faded image of the ghost/ghoul mainly in black and grey
-          The lighting will focus on the evil clown as it will highlight him and less on the background image of the box and the ghoul to give the effect that the more closer you look at the poster, the more you see
-          In the background, there ghoul/ghost will be there in black
-          There will be an olga effect to make the poster look more grim and dirty and will be more darker towards the edge of the poster

·         Publishing of the advert:
-          On social media; our main target audience is more likely to be on forms of social media as well as websites. (twitter, facebook, Instagram) etc
-          On streets near colleges/schools/universities; to attract a wider range of audiences
-          Above the line advertising methods – promotions, newspapers, magazines, film posters etc.

·         What is your unique selling point?:
-          All the characters in our film will be around our target audience’s age. There are no adults over 21. The people who are older than the actors will freshly remember what it was like to be 17/18/19 therefore it may appeal to them more. Likewise, the actors used and local people so it will appeal to the people who watch our film. Bugsy Malone was a film that consisted entirely of children actors despite playing characters twice their age.
-       Our film’s main focus of villainy is a jack-in-the-box. Through research we have found that although there are films that are named ‘Jack’, it does not focus on the horror genre or include a jack-in-the-box. Similarly, those that do include a jack-in-the-box, do not have it as a focal point of their story like we do.

·         Competition:
-          Our competition is more likely to be Blumhouse Productions. They mainly focus on creating psychological horror films such as The Visit, Sinister 2 etc. and have a vital part in creating the villain to be as scary as possible. To generate that sort of fear within a target audience is a difficult thing which is why they are our competition.

-          However, film wise, our competition is more likely to be films such as Sinister 2 and Drag Me to Hell as they all incorporate an object (a ring, camera) as part of associating the ghost. They are similar in their narrative in that the victim is unaware that they are being haunted and when they do realise they try to get rid of the object which continuously come back to them.